Posted on September 11th, 2008 by admin
On damage rotations and disease stacking
Despite the extensive changes coming in the next patch, Death Knights do still have a solid way to pay in PvE: Apply debuffs and diseases via Icy Touch, Plague Strike, a Ghoul’s Infect, or any other talented method you may have, use Blood Strike or Obliterate to do damage once the diseases are properly stacked, use your runic power dump (usually Death Coil, at least at lower levels), rinse, repeat.
This isn’t to say, of course, that there aren’t multiple other ways to get your fight on, and depending on the fight and your spec, you may be adding some Corpse Explosion, Pestilence, and Death and Decay in there if you’re AEing, or perhaps a Howling Blast or Frost Strike if you’re Frost, or any number of other abilities depending on your talents and the situation at hand. However, once you get the rythm of the rune cooldowns down, playing a Death Knight is a lot simpler than it first appears.
As Ghostcrawler has
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Posted on September 11th, 2008 by admin
WarCry Interviews Runic Games’ Travis Baldree
Please introduce yourselves and give us your game development histories.
My name is Travis Baldree. I originally created the Diablo-style Action-RPG FATE, and then went on to build the Flagship Seattle team as Project Director, where we created Mythos, an Action-RPG MMO.
Max Schaefer, my partner, was the Executive Producer for Mythos. He was one of the original Founders of Condor ( which became Blizzard North ), the creators of the Diablo franchise, which needs no introduction. Max went on to become one of the cofounders of Flagship Studios, and we’ve been working together on Mythos for the past few years.
Our fantastic team is comprised of the original members of Flagship Seattle, who have a large number of released titles between them, and who have worked closely together on Mythos through thick and thin.
What is the background for the name “Runic Games”?
I think like most company names, it was a tortuous
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