Posted on June 29th, 2009 by admin
Welcome back to The Queue, WoW.com’s daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.
This weekend marked the end of an era, my friends. A champion (cheater) of the people (Gnomes) has fallen from grace (the thumbnails at the top of our site). The people (you guys) have shouted to the rooftops (our comments), “Down with oppression (martial arts techniques)! Down with corruption (GM lewts)!”
So it is done.
JustSaying asked…
“Can someone please change those 4 pictures near the top of WoW.com’s page? I’m tired of seeing that stupid gnome head every time I come to this site.”
Since you asked so nicely, Karatechop has been replaced.
Spidey asked…
“I’ve been leveling an alt (Troll Hunter) recently and decided to go mining/engineering, mostly for the bow/gun enchants and the like. I just leveled engineering to 200 and decided to go
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Posted on June 24th, 2009 by admin
Project Lordaeron is a music video by Vinex. According to the author, this is his first video, and it doesn’t have a “real” storyline. While that might be the literal truth, I think that Vinex’s movie actually speaks to the tragedy and events that occured in Lordaeron. The movie features the well-known scene at the opening of the Culling of Stratholme, and goes on to show how the madness of Arthas radically changed what is now known as the Plaguelands. You’re ultimately left with a haunting series of images that helps drive home the themes surrounding Arthas Menethil’s story.
I found the music particularly interesting and very well suited to the pace of the video. Vinex and Xayo created the original score for Project Lordaeron, which instantly raised my opinion of the piece. I think it’s exciting to see new authors creating their own music to go alongside their imagery, since it can often promise a more “whole” piece from the
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Posted on June 22nd, 2009 by admin
We can’t believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You’ve heard him on The WoW Insider Show now see him on TurpsterVision right here on WoW.com
This past week I undertook an epic unveiling of not so epic proportions in opening up my very own FigurePrint. Fortunately for you, the lucky viewer, I’ve captured this live on video — a first encounter of the most awesome kind — which can be found below the break!
The first thing that struck me upon opening the package was the weight of it all; the dome is real glass and is a fantastic way to display your character, keeping them free from dust and many other household evils that lurk outside of Azeroth. The reason I would want to go for a FigurePrint would be to immortalize my character, preserving the culmination of four and a half years hard gaming, and this extra layer of protection allows that to happen. It does however
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Posted on June 18th, 2009 by admin
I discussed last week about how Hunter trapping and crowd control had gone the way of the dodo. And now as reported earlier today, we have much to celebrate with the release of the official Patch 3.2 PTR Notes. Ghostcrawler and the development team are really showing us Hunters some much needed luvin.
Aspect of the Cheetah: Can now be learned at level 16.
I was really wondering what we were going to do now that wow goldmounts were available at 20. It seems we are in good hands. We only have 16 painful levels of slow run until we can get Aspect of the Cheetah and start zipping around.
Deterrence now has a new visual spell effect.
New graphics are always cool.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
I’m not entirely sure how I feel about this one. I guess if your target hasn’t tripped your trap in 30 seconds, they probably never will.
Traps now have separate 30 second cooldown
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Posted on June 16th, 2009 by admin
Wow. Can I just say that again? Wow. When Blizzard announced that they were introducing a new Battleground with Patch 3.2, I personally thought it was going to be some mid-scale map similar to Strand of the Ancients or Arathi Basin. Being a Battlegrounds nut, I was completely stoked. When Zarhym hinted that the new map would be “Wintergrasp combined with Alterac Valley,” it became clear to me that wow gold kaufenBlizzard was thinking on a much bigger scale. If we look at their development patch for Battlegrounds and world PvP, it’s no stretch to say that the Isle of Conquest is their most ambitious PvP project yet. More ambitious than Wintergrasp, in fact.
How can anything be more ambitious than Wintergrasp, which proved to be so tremendously popular that it tends to break realms? Well, the only real limitation to Wintergrasp was because it had no limits with the number of participants. That was the only thing that brought servers down to their knees. The Isle of
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Posted on June 14th, 2009 by admin
Each week Arcane Brilliance puts on its game face and comes to play. It always gives 110% and leaves everything on the field. In fact, you might say that Arcane Brilliance just wants it more than the other team. Or something.
I think we can all agree that the first few Mega Man games wow goldwere awesome. In case you just moved here from rural Nepal, or were raised Amish, or just awoke from a thirty-year coma or something, let me tell you why. The graphics were astounding for the era, the music was and always will be some of the catchiest game music ever created, and the games were incredibly challenging and fun. The Mega Man series introduced us to an awesome gameplay concept: you start out as a small blue robot with a tiny little pea-shooter on his arm, but each time you kill one of the games multiple robotic bosses, you get to use its special weapon from that point on. You kill Crash Man, you get to use his bombs. Take out Quick Man, you get to use his sweet, sweet boomerangs.
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Posted on June 11th, 2009 by admin
There are a few accomplishments in this game that truly amaze me anymore. Leveling characters is routine now, and having an army of high level alts wow goldat your disposal isn’t something super uncommon anymore. However I have been amazed by this:
Cautious, a Warrior, leveled to 80 without dying.
She had no deaths. None. Nada. Zilch.
There is no achievement for doing this, however I wouldn’t blame Blizzard one bit if they went in and retroactively added one just for Cautious. Lord of the Rings Online has a no-death achievement, but only up through level 20. I got to level 18 without dying on LotRO on a recent attempt, however I perished when some “really really super awesome person” trained a bunch of mobs near me just as I executed an AoE attack. “Really really super awesome person” is what I called him too. Honest.
A few months ago in The Queue a reader asked if there would ever be (or is) such an achievement for WoW, and my response at the
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Posted on June 9th, 2009 by admin
Bornakk hopped on to the forums to confirm the fears of many players who don’t happen to have their World of Warcraft clients handy to tell them the same thing: some realms are going to be down for a while and Blizzard doesn’t know when they’re coming back up. According to Bornakk, they are experiencing “additional issues” with some realms as well as issues with the launcher being unable to update game clients. They currently have no estimate for the return of the realms, which do not appear on the game client’s realm list, but will provide more details at around 2:30 3:30pm PDT. A complete list of affected realms after the jump.
[UPDATE: Nethaera reports that Blizzard "encountered a serious error" with the listed realms and are working towards a resolution. Unfortunately, there is still no estimate for when the realms will come back up and more details should be available at 5:30pm PDT. The situation has a small silver lining, however, as
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Posted on June 7th, 2009 by admin
In this large and varied game of ours, there are many things to love. There are enough, in fact, that some of them seem downright odd to me. One of our paladins is absolutely smitten with achievements, of any kind. Every so often he’ll suggest that we do something bizarre in a 5-man or a raid and I’ll start to ask him why, and then realize, oh. It’s for the achievement. But that’s still fairly mainstream; lots of people like achievements for whatever reason.
Me, I like keeping my old weapons in the bank, lining them up in a nice wow goldrow. I’d like to put them on a mantlepiece or something if they ever implement player housing. I really enjoy training new skills and recipes – the gold glimmer and “whoosh” sound are oddly satisfying. I like standing on things that can disappear (like mining nodes), making them disappear, and then sitting down or dancing on the empty air. These are all loves that have perplexed my guildies at one time
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