3.1 on-line,cheap world of warcraft gold, I have considered the remaining arena points should buy glove, sword or hammer. Glove is not very good for the impulse to prepare, because there is no fatal attack and bullying, high toughness stack crit the target worthwhile. And I do not want to waste the human race advantage. The shape of the sword great temptation for me, but in the end I chose to better deal with hammer high A targets. Unfortunately, the snow that armor penetration of a low A and high-threat target should not be too large, so they added to the armor penetration rating by a pull of the cap. Even if someone piled a 100% armor penetration,sell wow gold, he can only ignore the 66% target armor. Because armor penetration percentage is not directly on target armor, but converted into a strange value: (player armor +15232.5) / 3 or player armor, whichever value is so small, the Rogue / Mage / Priest / Warlock, the armor penetration is a direct effect on their actual armor. While the armor over 7616 people, his armor will be counted (actual armor +15232.5) / 3, so armor penetration was limited gains. Of course, the new armor penetration against low armor is also bad, thieves hit 15% penetration is only about 4% damage increase, open a warlock magic, only 3.3%. Then a career high results so far? Holding hands and arms of the soldiers / field of blood DK / corrections to ride / shaman with a shield, 15000 A, your armor penetration only about 10,000 instead of 15,000 times, while on 25 000 Paladin or a shield of ice fields with DK, their armor can only be counted as 13,333. some armor that you can never be ignored, even if you stack 100% penetration. Once you exceed a certain value armor, armor penetration can not be fully effective for you. Mace Specialization: 15% armor penetration (180 armor penetration rating) with +5.2% physical damage vs shield paladin / ice fields DK +5.2% physical damage vs holding hands and arms warrior / blood area DK / corrections to ride / shield shaman +5.2% with physical damage vs hunter +4% physical damage vs rogue +3.3% physical damage vs warlock Yes, once you reach the lock A’s armor, the armor penetration on a fixed income, for A high goal is not additional revenue. Do not forget, 5% Agility or strength? While armor penetration rapid and precise than good, but still not as good as strength or agility. I think it’s similar position with the crit. A good high points,wow eu gold, low a handicap, it does not crit as continuous as to help you win the game, but the benefit is not subject to impact toughness. If I put all agility gems into strength, I can have more strength out of 177 (about 3.5% sustained injury), loss is 3.4% dodge, 2.1% crit and 354 armor (so much more by 1.7% on the physical injury). Boost-san and Minti-sama like agility, and strength Litreocola and Reckful are preferred. I am very likely to continue to stack agility. DK has now become more like a melee, the soldiers also will increase the rate of appearance can dodge a lethal blow or more a filleted burst strength than 177 useful. But the difference is small,world of warcraft, you can toss a coin in the end a heap agility or strength. I was full of hope S6 PVP will be higher quality equipment, but it seems still the same. New equipment is still only four attributes, and did not take full advantage of item level. I can only count on PVE and PVP weapons can have a weapon like DPS. But anyway, in order to better cloak, necklace, ring, or have to go PVE.
the new armor penetration against low armor is also bad
01/20/2012 | 0 comments